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Antonyms that are in the dictionary are marked in green. Antonyms that are not in the dictionary are marked in red.
The rhythm between close-quarters encounters and gunplay should provide adaptable gameplay in Dambuster's follow-up, although there are still some possible skill combinations that fans have yet to see.
Source: https://gamerant.com/dead-island-2-character-class-predictions-skills-combat-agility/